Gameplay
Recommend getting a tablet for the game. |
14,000 gold is $100. I'm just gonna let that sink in. |
A: walk really close to a much larger mech on your team, providing fire support,
B: Play and die a lot, and barely make enough silver and gold to be able to afford a Starbucks coffee, while waiting hours -and sometimes entire days- for a weapon upgrade, or...
C: Drink the Mobile gaming cool aid and spend money on shit, which is what I inevitably did.
If you see the actual store itself, you'd know that if a Google Play sale isn't going on, (It's basically like a Steam sale, but for casuals...) the going rate for 500 gold is about $4.99. That's about 3 cents per gold in this game, and there are heavy and light class mechs in the in-game store that are at least 1500 to 5000 gold. We're talking mechs that you can't pay for in silver. What this means is that the best mechs in the game are 15 to $25. No, that wasn't a typo... Given this game's age group, excluding some anomalous hypothetical like Barron Trump's father giving the first kid a small loan of a million dollars, I don't see parents of my generation being comfortable paying that much for their kid's imaginary walking death machine.
The Natasha Sucks balls. |
You would be forgiven for thinking that buying premium gives you an advantage, but the odds of you earning enough gold to purchase literally anything after level 19 is virtually impossible. No amount of premium membership is going to change that. It's like wanting to be a PC gamer while working at a McDonald’s restaurant full time; you can't afford jack shit if you have to buy it in gold. The truth is, you're better off just buying the fucking gold, but seriously... $19.99 for 6500 gold is pretty god damn steep. I probably wouldn't have bought the entire game for that much money.
One of the more foreboding issues with mobile multiplayer games is that there is no way at all to communicate with your team. You can't text, you have no voice chat... Nothing. Besides being tempted to call some of them morons, there is no way to plan an effective strategy for victory. I can't really think of a way around this though.
Controls
The controls are so basic and self explanatory that it strains the necessity for a splash screen to tell you how to use them. controls are big, graphically illustrated in a way that make logical sense, and are a different scale, depending on the device you play it on, so you don't end up with controls that are too big, or too small.Problem here is not so much with the controls that the game has, but the controls that are missing. For example, the vast majority of the guns new players are going to be exposed to are automatic weapons. These guns have to reload from time to time. Problem is, there is no reload button anywhere on the screen. This prevents gamers from performing what is called a tactical reload, where you seize an opportunity to reload a gun while they don't need to use it. Since most reloads take like 10 to 15 seconds at best, getting into a firefight with an almost empty magazine could get your shit kicked in, when you're just standing there waiting for your gun to finally reload so you can hit back. This game needed a reload button like a diabetic needs medical insurgence.
There are certain items that mount to the side of your mech like shields that you can use to protect that side of the body, but they only work so long as they are positioned perfectly in the way of oncoming fire. that means if someone is shooting right in front of you, you have to twist the torso of the mech to position the shield in front of you. Problem is, you can't see jack shit in front of you when you do that. Since this game doesn't have a look option the way, say, the MechWarrior franchise does, you are going to be walking blind, trying to hold up the bullet sponge you substituted a gun for. I've managed to make it work, but its inconvenient, to say the least.
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